
Camera and Input Documentation:
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MultistatePlayerInput Script Parameters and Guidelines (Section 2.0.1.c and 2.0.1.e)
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Basic Settings
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Camera Movement Speed
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This value represents the speed at which the camera rig’s position adjusts towards the character representation’s position. A higher value will cause the camera to move slower, and a lower value will cause the camera to move faster.
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Character Rep Adjustment Speed
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This value represents the effect the change in the MSCC’s character representation speed has on the camera. As the character representation moves faster towards the projected player in certain states, the camera slows down to reduce jarring camera motion.
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Key Sensitivity
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This value represents the effect keystrokes have on rotation when relevant.
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Mouse Sensitivity
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This value represents the effect mouse movement has on rotation when relevant.
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X Rotation Max
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This value represents the maximum local rotation value the XAxis gameobject can reach.
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X Rotation Min
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This value represents the minimum local rotation value the XAxis gameobject can reach. A value of 270 would allow the camera to look up at an angle of 90 degrees.
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Camera Player Target Offset
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The positional offset of the lookAt function of the camera. In most circumstances, a value of (0, 0, 0) would cause the camera to focus on the player's feet.
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Zoom
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Zoom
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The current zoom value clamped between 0 and 1. A value of 0 is fully zoomed out. A value of 1 is fully zoomed in. Maximum zoom is defined by the world location of the CameraPlaceHolder and ActualCamera gameobjects (Refer to hierarchy overview).
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Scroll Multiplier
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The effect that scrolling has on the current zoom. A lower value will cause the camera to zoom slower. A higher value will cause the camera to zoom faster.
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Camera Minimum Distance
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This defines the minimum world position distance the camera can zoom in to.
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