Getting Started:

Hierarchy Overview:

      Documentation Reference

Layers and Input:

      Written and Video Tutorial

Changing The Character Mesh:

      Written and Video Tutorial

Changing The Control Scheme:

      Written and Video Tutorial

Adjusting Character Speed:

      Written Tutorial

Setting The Player's Position:

      The player's position can be set using the following function:

       MultiStateCharacterController.SetPlayerPosition(Vector3 Position)

       Example:

               gameObject.GetComponent<MultistateCharacterController>().SetPlayerPosition(new Vector3(0, 3, 0));

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