Reactive Rider Positional Settings:

Update Position Every Frame:

If enabled, positional settings can be adjusted during runtime. When setting up a character for the first time, this should be initially set to true, and then it should be set to false when the character's positional settings have been adjusted.

Note: This does not save runtime changes. You must copy the component during runtime then paste component values after exiting play mode. 

Rider Height Adjustment:

The rider's height offset in relation to the saddle.

Rider Saddle Position:

The rider's front to back postion in the saddle.

Rider X Position Adjustment:

The rider's side to side position in the saddle.

Rider Default Forward Lean:

The riders base forward lean at the hips.

Rider Forward Lean Multiplier:

The amount of reaction to the horse's forward head movement in relation to the rider's spine.

Use Head IK:

Enables rider head leveling when an external target is not set.

Default Head Tilt:

The default head tilt when Head IK is enabled.

Rider Leg Spread

Openness of the rider's legs. 

Rider Foot Spread:

Distance adjustment between the riders feet.

Rider Foot Height:

Vertical height adjustment of the feet in relation to the saddle.

Rider Foot Position:

Front to back postion of the feet in relation to the saddle.

Rider Foot Angle:

Openness of the feet.

Rider Foot Tilt:

Degree offset of upward bend at the ankle.

Use Hand IK:

Enables the use of hand IK.

Rider Hand Spread:

Distance adjustment between the rider's hands.

Rider Hand Height:

Vertical height adjustment of the hands in relation to the saddle.

Rider Hand Position:

Front to back position of the hands in relation to the saddle.