Reactive Rider Positional Settings:
Update Position Every Frame:
If enabled, positional settings can be adjusted during runtime. When setting up a character for the first time, this should be initially set to true, and then it should be set to false when the character's positional settings have been adjusted.
Note: This does not save runtime changes. You must copy the component during runtime then paste component values after exiting play mode.
Rider Height Adjustment:
The rider's height offset in relation to the saddle.
Rider Saddle Position:
The rider's front to back postion in the saddle.
Rider X Position Adjustment:
The rider's side to side position in the saddle.
Rider Default Forward Lean:
The riders base forward lean at the hips.
Rider Forward Lean Multiplier:
The amount of reaction to the horse's forward head movement in relation to the rider's spine.
Use Head IK:
Enables rider head leveling when an external target is not set.
Default Head Tilt:
The default head tilt when Head IK is enabled.
Rider Leg Spread
Openness of the rider's legs.
Rider Foot Spread:
Distance adjustment between the riders feet.
Rider Foot Height:
Vertical height adjustment of the feet in relation to the saddle.
Rider Foot Position:
Front to back postion of the feet in relation to the saddle.
Rider Foot Angle:
Openness of the feet.
Rider Foot Tilt:
Degree offset of upward bend at the ankle.
Use Hand IK:
Enables the use of hand IK.
Rider Hand Spread:
Distance adjustment between the rider's hands.
Rider Hand Height:
Vertical height adjustment of the hands in relation to the saddle.
Rider Hand Position:
Front to back position of the hands in relation to the saddle.